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Many updates
December 7, 2006
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I've been working very hard over the last two months getting a series of updates into Sherwood Dungeon that I hope you like. With over 100,000 unique visitors everyday, pleasing every player is an impossible task. I've read every email, visited Sherwood clan sites, chatted with players inside the game and tried to make sure that you know I'm listening. With close to 100 emails everyday, it's tough to respond to everyone and still have time to develop the game. I want you to understand that I care great deal about the players. Giving everyone the attention they deserve despite the information overload that I face everyday can be a brutally frustrating process. I am trying to be different from other developers and the last thing I want is to be perceived as being arrogant, aloof or detached from the player base.
So what's new? Here's the list of new features in the game over the last two months.
1. New Player Avatars: Finally! Two new human avatars and a skeleton avatar are in the game. You've seen the evolution of the character art here in the Developer's Diary and the new characters in the game are the result. There are still some changes to come, but they will be minor. The character selection screen is the first thing you'll see after login. You can rotate the characters from this screen by dragging the left mouse button. Helmet selection for the Dark Knight avatar is now accommodated in the character selection screen as well.
									2. Ancient Sherwood Island: I've had repeated requests to revisit the 
                                    original Sherwood land that started it all in 2001, with it's four temples 
                                    dedicated to each of the teams. Only the eldest Sherwood warriors will remember 
                                    this land, now rediscovered and reclaimed by the Kingdom. A few rocks have moved 
                                    and the land is overgrown with trees in the years that have passed (got it as 
                                    close as I could). Ancient Sherwood is a level 30 area you can teleport to by 
                                    using the portal on one of the two smaller outpost towers or by typing /teleport 
                                    5  
									3. Changes to Sherwood Castle Area: I've heard your requests for the 
                                    return of Tower battles. The portal on top of the highest tower was getting in 
                                    the way of combat so I have enlarged the two outpost towers and placed the 
                                    portals there. Let the Tower Battles resume! 
                            
                            	 
									4. Amulets: Remember I said I was planning something special for Amulets? 
                                    Amulets replace helmets on the equipment bar. Helmet selection for the Dark 
                                    Knight is now done from the Character panel. Most Amulets provide an armor 
                                    bonus, but I added a special level 5 magic item called a Talisman of Speed. A 
                                    new energy bar has been placed under the health bar to go with this. When the 
                                    Talisman of Speed is equipped, use the  
											Thank You 
											October 1, 2006
										 
									 
									On a day when the MaidMarian.com game servers topped 4000 simultaneous players 
                                    for the first time, it seems a developer's diary entry is in order. I would like 
                                    to start out by just saying thank you. I recognize that making a living, doing 
                                    what you love is a rare thing in this world. You made this possible. 
                                    MaidMarian.com is not a massive corporation. It's just a guy with a computer 
                                    living his dream of making massive multiplayer games that people seem to want to 
                                    play. I cannot express how grateful I am for the support that you have shown and 
                                    for making my dreams come true. 								 
									The redesign of the player avatars is progressing well. Based on the concept 
                                    image in my last diary entry, it can be hard to visualize how characters will 
                                    translate into the game. Now that rough versions have been modeled in 3D, you 
                                    can get a clearer idea of current progress based on the above image. These 
                                    characters are not yet textured and the female avatar has shoulder armor still 
                                    in the works. Let me know what you think. 
									  
									Most of you have already experienced the updates that have gone into Sherwood 
                                    Dungeon in recent weeks. I mentioned in the last diary entry that I design in a 
                                    very organic way. The last update really makes this obvious. I was experimenting 
                                    with a few ideas and realized that I'd stumbled on an approach that could vastly 
                                    increase the number of islands and variety of terrain types in the game without 
                                    impacting the download time. Three new islands - Haunted Palm, Frost Bite and 
                                    Lost Lagoon are the result. Three portals were added to Sherwood Castle for 
                                    transport to these new lands once you advance to the required XP Level. This 
                                    also allowed me to update the art direction of the game, making all the lands, 
                                    including Sherwood, more vibrant and colorful and allowing each to have a 
                                    distinctive palette.
								 
									Yesterday I added monster drops to the three new islands. After defeating a 
                                    monster, they drop items that you can use or sell at the merchants by the 
                                    portals. Skeletal bosses drop higher level items and if you character is a 
                                    higher XP Level than the monsters, they will drop less frequently. As you can 
                                    see from past diary entries, neither of these updates were planned or scheduled 
                                    but once the impact they would have was clear, I made them top priority.
								 
									Oh, and if you haven't noticed already, holding down  
									Once again, thank you,
								 
									Gene
								 
											New Vision for Sherwood Dungeon 							 
											June 25, 2006
										 
									 
									It's time to give you an update on my plans for Sherwood Dungeon and 
                                    MaidMarian.com. All my games, including Sherwood Dungeon, go through many phases 
                                    of development from the original vision through to it's launch on the site. 
                                    After launch there's often numerous updates to get the final features in place. 
                                    I design in a very organic way, so providing a list of new features and a 
                                    timeline for implementation of those features can give players false 
                                    expectations. If you were a player of the original Sherwood, you probably 
                                    noticed that Sherwood Dungeon was a much more substantial update than just 
                                    throwing a few new features into Sherwood. It was based on a new vision for the 
                                    game, both from a technical and design standpoint. Major technical hurdles 
                                    needed to be overcome to allow Sherwood Dungeon to have an infinitely deep 
                                    dungeon and still keep the game small enough to fit on a floppy disk. When you 
                                    are creating a web based MMORPG, keeping it small is incredibly important 
                                    because the longer that loading bar takes, the more players your going to loose 
                                    during the download. 								 
									In the past month, there hasn't been many visible updates to the current game 
                                    because I've been developing a vision for the next major update for Sherwood 
                                    Dungeon. One of the goals for the next update is to launch a new dedicated 
                                    Sherwood Dungeon website with a full set of community features including an 
                                    account system, player profiles, connections between friends, forums and guild 
                                    support. This will be tied into the save game features of the game, however most 
                                    of these community features will be available exclusively through the Sherwood 
                                    Dungeon website. Development on this is currently very active. 								 
									The second major goal is to completely redesign the player avatars in the game. 
                                    I believe this is the best way to make a major visual impact on how the game 
                                    looks. Don't get me wrong, I think Sherwood Dungeon is already the best looking 
                                    browser based 3D MMORPGs, but it became clear to me when I started work on the 
                                    female avatar that it would be better to redo the male avatar at the same time. 
                                    Concept art for the new characters is going very well and I've got some of my 
                                    best game industry art contacts helping me on this. It's more important for me 
                                    to get this feature right than get it fast, so be patient and I hope you'll like 
                                    the results. 
                             
									 
											Quick Update 
											May 29th, 2006
										 
									 
									Just a quick update. Here's a list of features that went into Sherwood Dungeon 
                                    this month:
								 
									Helmets 
                                     
									Quests
                                     
									Merchants 
									Multiple Servers 
									Undead Skeleton Warriors and Bosses 
                                     
									Bug Report 
											What's Next for Sherwood Dungeon? 									 
											April 26, 2006 
									 
									Rumors abound regarding my plans for Sherwood Dungeon in the coming months so 
                                    I'm taking this opportunity to set the record straight and provide some detail 
                                    on the launch. Sherwood Dungeon is up and running and so far the servers have 
                                    handled the load and the feedback has been very positive. 								 
									Bug Report
								 
									There are a number of features that didn't make it into the beta release of 
                                    Sherwood Dungeon. For example, I've been getting tons of email regarding what to 
                                    do with the gold that you collect. In the coming months I will be adding many of 
                                    the features that didn't make the Beta. These are not set in stone and I'm 
                                    reserving the right to make changes to the list. Here's what I'm intending to 
                                    add in priority order.
								 
									New Features in the Coming Months
								 
									1. Helmets 
									2. Stores and Merchants 
									3. Missions 
									4. Dragons 
                                     
									5. Undead Monsters
                                     
									6. Amulets
                                     
									Anything that you hear from other players beyond this list is just a rumor.
								 
									Another important piece of news is that I've decided to quit my day job to 
                                    concentrate on MaidMarian.com full time. This website was my hobby, evenings and 
                                    weekends, for a number of years. Not any more. As some of you may know, I've 
                                    been a Technical Art Director for Radical Entertainment for the past five years, 
                                    working on console and PC games like Crash Tag Team Racing, The Hulk, CSI and 
                                    many others. (Look for my name in the credits in Crash Tag Team Racing and 
                                    select it..pretty funny eh?) Radical Entertainment is a great company, but 
                                    MaidMarian.com has grown to the point were it deserves 100% of my attention. 
                                    MaidMarian.com games are played over six million times per month and during peak 
                                    times over 2000 simultaneous players are participating in the multiplayer games. 
                                    This move should result in faster updates and more polished games. Wish me luck! Sherwood Dungeon is in Open Beta. 
											April 9, 2006 										 
									 
									I'm exhausted but very happy. It's taken seven months, but I hope Sherwood 
                                    Dungeon lives up to expectations. This game features an infinitely deep dungeon 
                                    filled with monsters and treasure. It includes character advancement, new 
                                    weapons, magic rings and more. The new code base is faster and should provide a 
                                    stable foundation for future enhancements. Sherwood Dungeon is in Open Beta, 
                                    which means I'm still finding and fixing bugs.
								 
									Important Game Notes:
								 
									I hope you enjoy the game.  
								 
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                                    Helmets are now in the game, with five different types of helmets available in 
                                    the dungeon chests. A new slot for helmets is now on the equipment bar.
                                    Missions, now called Quests, have been added. More quest types are planned in 
                                    the future including boss and delivery quests. Quests are available from Captain 
                                    Morgan by the dungeon entrance. Just walk close to the Captain and click on him 
                                    to be offered a quest. The quest log is on the equipment bar. This shows you how 
                                    close you are to completing the quest. Once you've completed the quest, return 
                                    to Captain Morgan for your reward. 								
                                    The merchant store is above the dungeon entrance of the Castle Keep. Click on 
                                    the merchant to see the store. A number of updates occured to the store this 
                                    month and you now have the ability to sell your inventory items to the merchant. 								
                                    Support for multiple servers has been added to the game and a new server is 
                                    online. You can choose between Emerald Server and Ruby server on the log-in 
                                    screen. If you don't choose a server, one is selected randomly for you. 								
                                    Undead monsters are in Dungeon Level 5 on down. There are also Undead Boss 
                                    Skeletons with three times the health of regular monsters. You may want to bring 
                                    a friend to defeat one of these. The map indicates the last known location of 
                                    boss skeletons in purple on the map. Female avatars are a new feature I'm hoping 
                                    to add in the next while, as requested by many players. The dragons and amulets 
                                    are on hold until this is complete. I'm also planning on adding a help screen to 
                                    Sherwood Dungeon with more instruction for new players. I've made some changes 
                                    to PVP in the Castle level. Blocking an attack successfully does double damage 
                                    on the next attack and health potions no longer work in the Castle level. This 
                                    is in response to players that just gather up health potions for PVP and make 
                                    combat less fun for the other players. 								
                                    You probably noticed a bug where numerous monsters spawned after a player 
                                    defeated a monster. This was related to a bug in the boss update and has been 
                                    fixed now. Thanks for the emails from players that described the symptoms of 
                                    this to me....very helpful.  
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                                    I consider this one of the most important new features. Helmets allows players 
                                    to personalize their characters, manage their armor and demonstrate achievement 
                                    in the game.
								
                                    Yes, I got the message and I'm working on it! Give me a little time.
								
 I'm intending to have a mission system in the game. Players will be able to get missions from NPC characters 
                                    to fight boss type monsters in the dungeon, collect special items and return for 
                                    a reward.
								
                                    Yes, I said Dragons. Easier said that done, but Dragons will be tied to the 
                                    mission system in the game. It will take more than one player to take a dragon 
                                    down, so bring a friend.
								
                                    These skeletal warriors are intended to increase the variety of monsters in 
                                    the dungeon.
								
                                    I haven't figured out a great system for differentiating the amulets from magic 
                                    rings, but I'll come up with something ;)
								
								    
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